/********************************************************************************
** Form generated from reading ui file 'gamewindow.ui'
**
** Created: Sat Jun 18 12:22:16 2011
**      by: Qt User Interface Compiler version 4.5.3
**
** WARNING! All changes made in this file will be lost when recompiling ui file!
********************************************************************************/

#ifndef UI_GAMEWINDOW_H
#define UI_GAMEWINDOW_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QGraphicsView>
#include <QtGui/QGridLayout>
#include <QtGui/QHBoxLayout>
#include <QtGui/QHeaderView>
#include <QtGui/QMainWindow>
#include <QtGui/QPushButton>
#include <QtGui/QStatusBar>
#include <QtGui/QVBoxLayout>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_GameWindow
{
public:
    QWidget *centralwidget;
    QGridLayout *gridLayout;
    QHBoxLayout *horizontalLayout;
    QVBoxLayout *verticalLayout_2;
    QVBoxLayout *verticalLayout_4;
    QGraphicsView *graphicsView_goban;
    QVBoxLayout *_2;
    QPushButton *pushButton_exit;
    QStatusBar *statusbar;

    void setupUi(QMainWindow *GameWindow)
    {
        if (GameWindow->objectName().isEmpty())
            GameWindow->setObjectName(QString::fromUtf8("GameWindow"));
        GameWindow->resize(650, 543);
        centralwidget = new QWidget(GameWindow);
        centralwidget->setObjectName(QString::fromUtf8("centralwidget"));
        gridLayout = new QGridLayout(centralwidget);
        gridLayout->setObjectName(QString::fromUtf8("gridLayout"));
        horizontalLayout = new QHBoxLayout();
        horizontalLayout->setObjectName(QString::fromUtf8("horizontalLayout"));
        horizontalLayout->setSizeConstraint(QLayout::SetMaximumSize);
        verticalLayout_2 = new QVBoxLayout();
        verticalLayout_2->setObjectName(QString::fromUtf8("verticalLayout_2"));
        verticalLayout_4 = new QVBoxLayout();
        verticalLayout_4->setObjectName(QString::fromUtf8("verticalLayout_4"));
        graphicsView_goban = new QGraphicsView(centralwidget);
        graphicsView_goban->setObjectName(QString::fromUtf8("graphicsView_goban"));
        QSizePolicy sizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
        sizePolicy.setHorizontalStretch(0);
        sizePolicy.setVerticalStretch(0);
        sizePolicy.setHeightForWidth(graphicsView_goban->sizePolicy().hasHeightForWidth());
        graphicsView_goban->setSizePolicy(sizePolicy);
        graphicsView_goban->setContextMenuPolicy(Qt::NoContextMenu);
        graphicsView_goban->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
        graphicsView_goban->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
        graphicsView_goban->setInteractive(true);
        graphicsView_goban->setAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop);
        graphicsView_goban->setResizeAnchor(QGraphicsView::AnchorViewCenter);
        graphicsView_goban->setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);

        verticalLayout_4->addWidget(graphicsView_goban);


        verticalLayout_2->addLayout(verticalLayout_4);

        verticalLayout_2->setStretch(0, 8);

        horizontalLayout->addLayout(verticalLayout_2);

        _2 = new QVBoxLayout();
        _2->setObjectName(QString::fromUtf8("_2"));
        pushButton_exit = new QPushButton(centralwidget);
        pushButton_exit->setObjectName(QString::fromUtf8("pushButton_exit"));

        _2->addWidget(pushButton_exit);


        horizontalLayout->addLayout(_2);

        horizontalLayout->setStretch(0, 8);
        horizontalLayout->setStretch(1, 2);

        gridLayout->addLayout(horizontalLayout, 0, 0, 1, 1);

        GameWindow->setCentralWidget(centralwidget);
        statusbar = new QStatusBar(GameWindow);
        statusbar->setObjectName(QString::fromUtf8("statusbar"));
        GameWindow->setStatusBar(statusbar);

        retranslateUi(GameWindow);

        QMetaObject::connectSlotsByName(GameWindow);
    } // setupUi

    void retranslateUi(QMainWindow *GameWindow)
    {
        GameWindow->setWindowTitle(QApplication::translate("GameWindow", "MainWindow", 0, QApplication::UnicodeUTF8));
        pushButton_exit->setText(QApplication::translate("GameWindow", "Exit", 0, QApplication::UnicodeUTF8));
        Q_UNUSED(GameWindow);
    } // retranslateUi

};

namespace Ui {
    class GameWindow: public Ui_GameWindow {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_GAMEWINDOW_H
